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	Comments on: Adapting Screenplay Structure to Genre Novels	</title>
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	<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/</link>
	<description>A Blog On Writing</description>
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		<title>
		By: Chart Your Characters’ Lives On and Off the Page &#124; Writers In The Storm Blog		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39603</link>

		<dc:creator><![CDATA[Chart Your Characters’ Lives On and Off the Page &#124; Writers In The Storm Blog]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 12:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39603</guid>

					<description><![CDATA[[&#8230;] the past I have talked about adapting screenplay structure to genre novels &#8212; Hook, Twist, Plot Point One, Midpoint, Plot Point Two, Dénouement.  And I talked about the joys of 4&#8243; x 6&#8243; cards, each of which has something [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] the past I have talked about adapting screenplay structure to genre novels &#8212; Hook, Twist, Plot Point One, Midpoint, Plot Point Two, Dénouement.  And I talked about the joys of 4&#8243; x 6&#8243; cards, each of which has something [&#8230;]</p>
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		<item>
		<title>
		By: James R. Preston		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39600</link>

		<dc:creator><![CDATA[James R. Preston]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 16:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39600</guid>

					<description><![CDATA[And thanks for the motion on your page!  Sigh -- tipoz r the ban of ur xistenz.  Of course I mean &quot;It holds up well.&quot;  Please add me to your mailing list for when Going Down in Flames is released.]]></description>
			<content:encoded><![CDATA[<p>And thanks for the motion on your page!  Sigh -- tipoz r the ban of ur xistenz.  Of course I mean "It holds up well."  Please add me to your mailing list for when Going Down in Flames is released.</p>
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		<title>
		By: James R. Preston		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39597</link>

		<dc:creator><![CDATA[James R. Preston]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 16:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39597</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39594&quot;&gt;Chris Cannon&lt;/a&gt;.

Thanks, Chris.  This was a fun, challenging essay.  I remembered Jaws well, and thought that the structure would serve as an example, but it had been years since I last saw it, so I watched it again, and I holds up really well.  Congratulations on Going Down in Flames!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39594">Chris Cannon</a>.</p>
<p>Thanks, Chris.  This was a fun, challenging essay.  I remembered Jaws well, and thought that the structure would serve as an example, but it had been years since I last saw it, so I watched it again, and I holds up really well.  Congratulations on Going Down in Flames!</p>
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		<title>
		By: Chris Cannon		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39594</link>

		<dc:creator><![CDATA[Chris Cannon]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 10:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39594</guid>

					<description><![CDATA[I love how you broke this down. I&#039;m still laughing about &quot;crunchy on the outside.&quot;

www.chriscannonauthor.com]]></description>
			<content:encoded><![CDATA[<p>I love how you broke this down. I'm still laughing about "crunchy on the outside."</p>
<p><a href="http://www.chriscannonauthor.com" rel="nofollow ugc">http://www.chriscannonauthor.com</a></p>
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		<title>
		By: James R. Preston		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39591</link>

		<dc:creator><![CDATA[James R. Preston]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 03:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39591</guid>

					<description><![CDATA[Yes, &quot;crazy people&quot; is a good description.  Personally, I like to let characters ramble and then use what I can, most often at the second draft stage.  This site is one place where I can talk about the voices in my head without making people very nervous.  Heh heh heh.  Thanks, Lyn!]]></description>
			<content:encoded><![CDATA[<p>Yes, "crazy people" is a good description.  Personally, I like to let characters ramble and then use what I can, most often at the second draft stage.  This site is one place where I can talk about the voices in my head without making people very nervous.  Heh heh heh.  Thanks, Lyn!</p>
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		<title>
		By: texasdruids		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39588</link>

		<dc:creator><![CDATA[texasdruids]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 01:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39588</guid>

					<description><![CDATA[Excellent post, James! I follow a similar plot sequence when I rough out my books. It helps to keep the basic structure in mind, preventing characters from running off on side paths that don&#039;t lead where you want them to end up. Crazy people!]]></description>
			<content:encoded><![CDATA[<p>Excellent post, James! I follow a similar plot sequence when I rough out my books. It helps to keep the basic structure in mind, preventing characters from running off on side paths that don't lead where you want them to end up. Crazy people!</p>
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		<title>
		By: Link Feast For Writers, vol 52 &#124; Reetta Raitanen&#039;s Blog		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39585</link>

		<dc:creator><![CDATA[Link Feast For Writers, vol 52 &#124; Reetta Raitanen&#039;s Blog]]></dc:creator>
		<pubDate>Wed, 18 Sep 2013 21:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39585</guid>

					<description><![CDATA[[&#8230;] Adapting Screenplay Structure to Genre Novels by James Preston [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Adapting Screenplay Structure to Genre Novels by James Preston [&#8230;]</p>
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		<item>
		<title>
		By: James R. Preston		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39582</link>

		<dc:creator><![CDATA[James R. Preston]]></dc:creator>
		<pubDate>Wed, 18 Sep 2013 21:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39582</guid>

					<description><![CDATA[John, thanks for the comment.  I hope this skeleton helps you.  I think what we do is such a balancing act between art and craft that sometimes it&#039;s tough to draw the line.  I looked at your blog and 2,000 words a day is ambitious, so quit reading my response and get back to work!]]></description>
			<content:encoded><![CDATA[<p>John, thanks for the comment.  I hope this skeleton helps you.  I think what we do is such a balancing act between art and craft that sometimes it's tough to draw the line.  I looked at your blog and 2,000 words a day is ambitious, so quit reading my response and get back to work!</p>
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		<title>
		By: John Holton		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39579</link>

		<dc:creator><![CDATA[John Holton]]></dc:creator>
		<pubDate>Wed, 18 Sep 2013 20:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39579</guid>

					<description><![CDATA[I&#039;m going to try this with a few novels and see if it works. This really cleared up a lot of things for me. Thanks!]]></description>
			<content:encoded><![CDATA[<p>I'm going to try this with a few novels and see if it works. This really cleared up a lot of things for me. Thanks!</p>
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			</item>
		<item>
		<title>
		By: James R. Preston		</title>
		<link>https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39576</link>

		<dc:creator><![CDATA[James R. Preston]]></dc:creator>
		<pubDate>Wed, 18 Sep 2013 18:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://writersinthestorm.wordpress.com/?p=9033#comment-39576</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39552&quot;&gt;Michael Stephen McGuire&lt;/a&gt;.

I think Michael is right on both counts.  Writing is hard work, and the screenplay structure provides a skeleton.  Writing is also the most fun you can have with your clothes on.  I think it is clear from these responses that none of us want a &quot;paint-by-the-numbers&quot; novel, but as genre writers we all want some kind of scaffolding because our readers are used to it.
Michael, congratulations on getting Blunt Force filmed!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://writersinthestormblog.com/2013/09/adapting-screenplay-structure-to-genre-novels/#comment-39552">Michael Stephen McGuire</a>.</p>
<p>I think Michael is right on both counts.  Writing is hard work, and the screenplay structure provides a skeleton.  Writing is also the most fun you can have with your clothes on.  I think it is clear from these responses that none of us want a "paint-by-the-numbers" novel, but as genre writers we all want some kind of scaffolding because our readers are used to it.<br />
Michael, congratulations on getting Blunt Force filmed!</p>
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