Writers in the Storm

A blog about writing

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How to Write Powerful Scenes that Engage Your Readers

Last month I discussed how story structure was the beating heart of your story. In that blog post, I reminded you that structure is much more than a plot. Structure provides a large framework that shapes how readers understand and experience the story, but structure alone does not put the reader inside the story. You also need powerful scenes.

If story structure is the beating heart of a story, scenes are the muscles that make it move. A scene is more than a part of storytelling. It is a unit of story movement. Through scenes, readers experience what your characters want, fear, discover, decide, and do.

What is a Scene?

The definition of a scene sounds simple, yet every how-to-write book adds its own nuances. Some are specific to a particular genre. Others are more nuts and bolts. Some are simplistic, telling you that a scene has a beginning, middle, and end. But that’s not a definition — it’s a description of the structure of a scene.

These attempts to define what a scene is are useful—as far as they go, but they don’t necessarily allow the reader to experience what your characters experience. For me, clarity came when I read Dwight V. Swain’s book.

According to Swain in Techniques of the Selling Writer, “a scene is a unit of conflict, of struggle, lived through by the character and the reader.” Ah ha, I thought. That’s what I needed to know. But I thought about the stories I don’t find engaging and the ones that I love. Swain’s definition hints at something more but doesn’t give enough practical information for a writer to understand how to create story movement. After all, we’ve all read unpublished manuscripts (and perhaps some published) with scene after scene of arguing and fighting and worrying, but by the end of the story the character doesn’t feel, or know, or risk anything that wasn’t risked on page 30.

So conflict and struggle lived through by the character and reader aren’t quite enough to help a writer deliver a scene that creates story movement. I had to look past the definition of a scene and examine its function.

What is the Function of a Scene?

You know what a scene’s function is. We writers certainly hear it and say it often enough. The function of a scene is to 

1. keep the reader reading and 

2. to move the story forward.

And that’s exactly right. Except it’s also pretty darn vague.

How do we keep the reader reading? How do we move the story forward?

Both come down to the same thing: something has to change. An emotional state, a relationship, what the character knows, an internal belief, or a situation—for the character, the reader, or both. Change keeps the reader turning pages. Its absence can make a reader skim or quit. So let’s discuss how we can accomplish this movement.

How Does a Scene Create Change?

One scene of change isn’t enough muscle to power movement through the entire story. But to make every scene demonstrate a change, you must know what each scene needs and how to introduce the “muscles” of the next scene.

What Does a Scene Need?

You’ve heard a variation of the formula for a scene hundreds of times. Swain refines his definition of a scene by saying a scene is “a blow-by-blow account of somebody’s time-unified effort to attain an immediate goal despite face-to-face opposition.” 

These events—goal->conflict->disaster—set up an outcome that leads to change. The character attempts to get something, meets a conflict that prevents her from obtaining her goal, and faces a loss or learns something she is unprepared for, or faces a new obstacle. The “disaster” forces her to change something in order to continue pursuing her goal.

What makes this formula (goal->conflict->disaster) more complicated is that none of those descriptive words (wants something, conflict, and disaster) mean just one thing.

Goals

In a story, wants or goals cannot be vague or passive. They must be specific, something that one can pursue, something that is actionable and observable, and be an immediate need.

For example: 

Goal: A young woman of privilege wants to convince her father to give her legal clearance to travel out of town with her cousins.

Conflict: Her controlling father keeps avoiding her until the last minute. She confronts him, and they argue.

Disaster: He refuses to sign the documents, warning her that he will stop all her financial support if she leaves without his permission.

Categories of Goals

In stories, wants (aka goals) usually fit in one of five categories: emotional, relationship, informational, internal, or situational.

Emotional Goals 

To be an emotional goal, the goal must be an emotional state that one can take action to achieve. An emotional goal asks, “What does the character want to feel?” For example:

  • to feel accepted (a tangible/actionable goal would be—> seeks acceptance into a group of peers).
  • to feel competent (a tangible/actionable goal could be—>attempts to complete a difficult task).

Relationship Goals

In this case, relationship goals are seeking relationships or changes in relationships with other people. For example:

  • Wants to earn her partner’s respect->attempts to demonstrate she is capable by doing something her partner thinks she cannot do.
  • wants to reconnect with her estranged sister->calls her sister

Informational Goals

Informational goals are those seeking new knowledge about something or someone. For example:

  • seeks to learn who the murderer is.
  • attempts to understand a foreign culture.

Internal Goals 

Internal goals differ from emotional goals. These represent a deeper psychological need or belief. An internal goal asks, “What does the character need to believe about herself, or become, in order to change?” For example:

  • Wants to prove herself competent-> volunteers to handle a task she has previously avoided.
  • Wants to prove she’s worthy of the role she’s inherited->seeks ways to learn about and to behave in a way that fits the role she’s expected to fulfill.

Situational Goals

A situational goal arises from the character’s immediate circumstances or situation. For example:

  • must find physical shelter from a storm
  • needs to secure medical supplies

The list of goals in each category is endless. And they aren’t mutually exclusive. A single scene can have more than one kind of goal. In fact, you may give your story more for your reader to resonate with if you layer different types of goals. 

Make sure each goal is specific, actionable, observable, and immediate (something that must be resolved now). 

It is by seeking those goals, your character sets off on a journey through obstacles and conflicts.

Conflict in Scenes

Image of a hand with a black marker as if we look through a glass and on the glass between us and the hand is a central word "conflict" in a circle with arrows pointing to other words in circles including: business, boss, dissension, problems, task, leadership, process, negotiation, resolve, relationship, dispute, fight, friction and anger.

Not only is there a nearly endless list of goals the writer can choose, but there are as many conflicts. A conflict is more than a fight, battle, or war. The three core categories of conflict are:

External Conflict—

Another person or physical force that actively opposes the character is an external conflict.

  • Characters standing between the protagonist and her goal
  • The person with the necessary knowledge refuses to divulge that information

Internal Conflict —

For an internal conflict, the opposition comes from within the character (internal beliefs, fears, etc.)

  • self-doubt
  • personal flaws that keep the character from achieving the goal
  • new information that forces the character to rethink or change her goals

Situational Conflict —

In a situational conflict, circumstances, other than those created by an actor opposed to the main character, that prevent the main character from succeeding.

  • running out of resources 
  • unexpected time constraints 

Two keys to effective conflict:

  • Your protagonist (or antagonist) faces this on the page (not in a summary or flashback)

AND

  • The conflict must be strong enough to make achieving the immediate goal difficult.

When you allow the conflict to happen off the page, you’ve denied the reader the opportunity to see how far your character will go to obtain her goal. 

If the conflict isn’t strong enough to make the character’s goal difficult to obtain, you risk losing your reader’s interest.

When the conflict prevents the character from achieving the immediate goal, the result is “disaster.”

Disaster

Swain’s use of the word disaster can be confusing. 

A story disaster isn’t necessarily a loss or something bad happening. It’s a result that prevents the character from continuing pursuit as she has been.

Think of it like a dead end or a T-intersection in the road. Your character sets out believing she is on the right track. She follows the road, but it’s not a straight shot. She cannot continue as she has been.

Just as with goals, there are categories of “disaster.”

Informational

  • The character breaks into a building to prove her brother did not enter it, but learns while her brother’s signature is not on the security log, his pass card shows he entered the building. 
  • She searches for the person she believes killed the victim, but finds the suspect dead of the same wounds as the victim.

Loss

  • She finally reaches the pharmacy, but someone had stripped it of all the medicine she needs to save her daughter.
  • The ally she is relying on for help has been arrested.

Resistance

  • The character’s father refuses to sign the papers that would allow her to leave town with her cousins and threatens to cut off her financial resources if she leaves.
  • The key witness, who had agreed to cooperate, is on the stand and suddenly remembers nothing.

The goal gives your character something to pursue. The conflict prevents your character from obtaining her goal. The disaster must change the character’s circumstances, knowledge, emotions, relationships, or situation so she cannot simply pursue her goals the way she was. That change produces a corresponding change in the reader’s experience of the story. It is the story movement that we writers need to keep our readers turning pages.

The combination of a goal, conflict, and disaster creates tension. Tension alone can make our readers turn the page, but unless we use that tension to propel the character into the sequel, the story's movement will stop cold.

What is a Scene Sequel?

Swain calls a scene sequel a unit of transition between scenes.

A scene sequel is the character’s response to the disaster of the previous scene. It includes a reaction, a dilemma, and a decision. Unlike a scene, a sequel’s primary function isn’t to pursue a goal, confront a conflict, and experience disaster. Its job is to process what just happened and to determine what happens next.

The scene (goal->conflict->disaster) allows your reader to live the story with your character. Omit any of those parts, and your reader cannot experience the story with your character. In fact, your reader may lose track of what’s going on and quit reading.

The same is true if you do not understand and use the parts of a sequel. To make the story “muscles” work properly and move the story forward, start with reaction. 

What is Reaction?

The reaction is your character’s emotional and physical state after the disaster. That disaster and how it affects her and her goal preoccupies her. This does not mean it must go on for pages and pages. It means that the reader gets a glimpse of how the disaster affected her. There are two ways to react: immediate or delayed.

For example:

Your character, who has finally worked up the courage to ask her father to sign a legal document allowing her to leave and confronted him, but he refused and threatened to cut off all financial support if she leaves. 

Her immediate reaction may be to stand in stunned silence and watch her father leave the room. She gasps for air, unable to believe he just did that. Her hands shake, then her legs tremble, and she has to sit down.

A delayed reaction can occur after she’s joined her cousins and left town. When her cousins get hotel rooms, she tells them to go ahead, slips outside and sleeps in the alley behind the hotel. She realizes she has no place to sleep and nothing to eat. She can’t ask her cousins for help because they’d tell her father or, worse, take her back. Her tears course down her cheeks.

Remember, enormous or tiny, this is a reaction to the disaster. And the disaster means she cannot continue pursuing her goal in the same way she has been. So she faces a dilemma.

Dilemma

A dilemma involves facing two or more different and difficult choices. It has to be difficult to choose between them because each has an unacceptable cost.

For example:

  • The character’s father refuses to sign the papers that would allow her to leave town and threatens to cut off her financial resources if she leaves. This character’s dilemma might be: she stays home, she will be financially secure but still under her father’s dominating will, but if she leaves without financial security, she will put herself at the mercy of fate. 
  • She can’t choose. If she stays, her father will force her to live with him until he dies, never allowing her the opportunity to learn to do things on her own. And if she leaves town anyway with no financial support, she will take a chance of falling victim to criminals or being arrested for vagrancy.
  • She doesn’t want to choose. None of her choices allow her the freedom she wants. She wants her father to sign the papers, but that will not happen. What she wants must be important enough to her that she is willing to accept the consequences of choosing to leave.

Why is this important? First, it allows your reader to squirm and worry with the character. What will happen to her if she stays? What will happen to her if she leaves?

Second, it gives the reader an opportunity to consider choices that the reader would never make. 

Third, it shows the reader why the character cannot quit pursuing her goal. The alternatives are all unacceptable.

The key to a successful dilemma is to make it as hard on your character as possible. Narrow her choices down to the ones that will cause her the most distress and force her to choose one.

Decision

Your character decides will travel out of town without her father’s permission and find a way to support herself. Now she has a new goal: find a way to support herself…and the next scene begins.

The decision stops the story from stalling out. It rebuilds tension in the reader who sees that the character has made a difficult choice, and now the reader wants to know what that choice will cost the character. Finally, it strengthens the connection between the reader and the character. The reader has lived with the character through an attempt to gain her goal, watched her face the conflict and meet disaster. The reaction->dilemma->decision sequence lets the reader understand how committed the character is to her goal, to her choices, and who she is under pressure.

Put it all together and you have 

Goal->Conflict->Disaster->Reaction->Dilemma->Decision->New goal

These are not necessarily seven distinct beats that must appear in every scene. They are the functions that create movement from one scene to the next. The muscles present beneath the skin.

String them together and you have story movement, which engages your reader.

Put It Into Practice

Sometimes it is much easier to see these story functions in a story you have read rather than in one you wrote. 

Remember the favorite read you looked at for structure last month? Now look at it again. This time look at three or four scenes in sequence. What functions does that scene serve? Does it have a goal? A conflict? A disaster? How does it move from disaster to the next scene? Is there a reaction? A dilemma? A decision?

If you want to, examine your own work in the same way. How much does your writing parallel the story you love to read?

Story Movement

Master how to write scenes and sequels as muscles for your story. Define those muscles sharply, and your story will carry your readers forward. Your readers will experience what your character does, feels, and chooses. They will worry and cheer and follow your character because they want to know what happens next. The pages turn almost by themselves. 

Looking back at a scene you’ve written, can you identify the Goal->Conflict->Disaster->Reaction->Dilemma->Decision->New goal pattern? Is there one part you skip or shortchange in your first drafts?

About Lynette

Headshot of author Lynette

Lynette M. Burrows is an author, blogger, writing coach, and Yorkie wrangler. She survived moving seventeen times between kindergarten and her high school graduation. Her stories weave her experiences into speculative fiction stories that balance character growth with thrilling action and social themes.

Her Fellowship Dystopia series is the story of a young woman of privilege who doesn’t want to lose her identity to the rules of 1961 Fellowship America. She escapes and learns that her government and her family judge her, one of the elite, an unbeliever. She will be a rebel even if the merciless Azrael hunt unbelievers. The trilogy is complete. Book One, My Soul to Keep, Book Two, If I Should Die, and Book Three, And When I Wake are on sale anywhere books are sold online. Fellowship is a companion book to the series and tells the origin tale of a pair of young rebels Miranda meets in the series.

When Lynette’s not writing, she avoids housework like it’s the end of the world and plays with her Yorkie. They live in Dorothy’s home state of Kansas. You can follow Lynette on her website or her Facebook page or Sign up for her newsletter.

Image Credits

images purchased from depositphotos.com

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What Does Your Swag Say?

by Amy M. Reade

Do you remember the last piece of swag you received from an author?

It’s not a rhetorical question. I’m really curious.

Was it a business card? A bookmark? A postcard trumpeting the author’s newest release? A sticker? A pair of cat socks?

I’ve garnered my fair share of such things at events ranging from book conferences to craft fairs to school bazaars. And though I hate to admit it, a lot of those items end up lost in the black hole of my desk drawer, or under a seat in my car, or even (inadvertently) thrown out. It’s not that I don’t want to support those authors. I want to read their books and attend their events, but there’s only so much stuff I can accumulate before I go bananas.

I’ve just concluded the last of about a dozen in-person summer events, and swag is on my mind. I’ve been giving out business cards with my personal tagline (if you’re curious, it’s “Mysteries You’ll Love to Reade” because, with my last name, how can it not be?), and people enthusiastically tuck them into their bags or their pockets.

I wonder, though, how many of those business cards end up in someone’s trash. I’m guessing a whole lot. People think it’s great during the heady moment of learning about my work, then whatever’s at the next table captivates them and my business card ends up in a pile of giveaways destined for a landfill.

Which brings me to two conclusions about swag, which I'll get to in a moment. First, let's cover some of the basics for writers who may be new to this:

What is swag?

Swag is merchandise or promotional items that businesses typically give away. Your brand is usually front and center on the items.

What is your brand?

That's a discussion beyond the scope of this post, but there are tons of places online where you can find answers to that question.

Popular swag items (and I’m talking specifically about authors here)

Bookmarks, stickers, pens, pencils, business cards, sticky notes, pins, candy, etc. There are lots more, but these are the ones I see most often.

Do you really need swag?

That is a personal decision. For some authors, a business card may be all they need to hand out to readers. Others may feel that swag increases the likelihood of future sales and consider it an investment.

Okay, we've covered the basics. Now on to my conclusions.

1. Your swag should tell a story.

What makes great swag?

Great swag accomplishes one thing: when a reader sees it, they think of your books. This means swag has to reflect your brand.

And how does swag reflect your brand when you're an author?

By telling a story.

We're storytellers, right? And our readers are hungry for stories, right? Then what better way to introduce your brand than by creating swag that becomes an extension of the reader's experience, instead of being simply another throwaway piece of advertising?

The possibilities for swag that tells a story are endless if you think outside the Vistaprint business card box.

Your swag can be an extension of a story you’ve already written, or it can tell a new story of its own, one of that entices a reader to want to find out more about your books. Or …

  • Do you write thrillers?
    • How about a dossier on the villain?
    • Or a redacted transcription of an interview with them?
  • Romance? How about a map of the town where the lovers meet?
  • Sci-fi? You could load one or two exclusive short stories onto a flash drive.
  • Fantasy?
    • You could create a Mad Libs-style activity that lets your fans overlay their words on your story.
    • It could be online or a physical item.
  • Cozy mysteries? Recipe cards with recipes from your books are almost a no-brainer. And people love them.
  • People also go nuts for stickers. How about one that copies a line from a beloved character?

Keep brainstorming. You'll come up with terrific ideas, I'm sure. The point is to make your swag work for you.

Now, I hear you. Creating swag like this is time-consuming and will probably cost more than the pennies you spend for business cards or pencils.

You're right. And that brings me to my second conclusion.

2. Consider selling your swag rather than giving it away.

This is a controversial one and I understand the arguments against it. But I ultimately come down on the side of charging for swag (and I don't mean charging for business cards. I mean charging for the stuff you really work to create).

There are a couple reasons for this.

First, most of us operate on tight margins when it comes to selling books at in-person events.

There's often a table fee. Getting to and from the venue typically carries some cost, perhaps as high as a hotel stay or meals on the road. Even the humble business card costs money—money that you don't want people to throw away the minute they get home and unload their purchases. And don't forget, your time is worth something, too.

Swag gives us an opportunity to make back some of the money we lay out to attend these events. There are plenty of times a potential new reader will walk by and not feel comfortable making the leap to a $15 book, but for five bucks they might buy that flash drive with the sci-fi short stories to check out your writing style.

The cost of swag is a lower barrier to entry, and if your swag is working for you, it can entice that reader to go online and click "Buy now!" for the first book in your series. Or part with their email to join your newsletter.

A second reason I advocate the sale of swag is more psychological.

What's a reader going to value more—a business card handed out by a stranger, or something they've shelled out actual money for? I know what I value more. People place greater value on things they've sacrificed for. Or in other words, they'll value swag they've paid for more than swag they've been given.

And swag doesn't have to be expensive. In fact, it works better when it's not. A few dollars should be sufficient. The point isn't to make a huge profit, though profit is always nice. The point is to remind readers who you are and what your brand stands for: great storytelling.

So, let's review.

Instead of treating swag as advertising that's more likely than not going to be thrown out, treat it as part of the reader's experience, as an extension of the fictional world you've created. Show how an object can give them a glimpse of storytelling magic. Make them want more.

And consider charging for it. The things people pay for are the things that generally hold the most value for them (and yes, I know the most valuable things aren't things, but we're talking about physical stuff here).

If you work hard to design creative swag that tells a story, maybe you shouldn't just give it away.

Tell me, what's the best swag you've ever seen?

* * * * * *

Amy M. Reade, author

Amy M. Reade is the USA Today and Wall Street Journal bestselling author of cozy, historical, and Gothic mysteries that'll keep you up past your bedtime.

They're Mysteries You'll Love to Reade.  

You can find out more and follow her on social media by visiting her website at www.amymreade.com.

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Don’t Just Sit There. Do Something with Dialogue Beats!

by Michelle Barker

Beats are such small moments in a novel that it’s tempting to think of them as inconsequential and not worth our careful attention. I’m talking about dialogue beats (not screenwriting beats, which are something else altogether), those moments around a conversation where a character might put down their glass or notice the setting sun.

And yet, if used effectively, beats can be story-changers, not only in filling out a scene but also in developing character. More often than not, however, we settle for something generic and allow our characters to sigh, laugh, nod, and shrug their shoulders.

Generic beats are like dandelions: if you don’t root them out, they’re liable to take over an entire story. We rely on them because they’re easy. We know the dialogue needs a dramatic moment, a pause, something, so why not let our characters smile their way through dinner? The trouble is, generic beats do nothing to develop character. Yes, they’re easy, but they’re also ineffective.

If you actually count the number of times your characters smile, laugh, nod, etc. you might be in for a shock. This will likely be the moment when you accept there’s a problem and it must be tackled. So, you turn to bodily betrayals instead—sweating palms, racing hearts, upset stomachs. Marginally better, but these come with a built-in problem: sooner or later (probably sooner), you’re going to run out of body parts. Your poor character’s heart will race so many times, the reader will be certain a coronary is imminent.

But there are other ways to handle beats

How about details of setting? It’s important to keep one foot in the physical world in your scenes, and your setting should be dynamic. It should be chosen for a reason and that reason should impact whatever is happening in the scene.

Beats are a perfect opportunity to take care of that.

  • Is the room getting warmer?
  • Is something burning in the kitchen?
  • What’s that smell?

Any of these details can be used to amplify tension in a scene.

You can also use beats for interior monologue.

  • How does your character react when on a first date her companion spills red wine all over the table?
  • What is she really thinking when she says it’s fine that he’s just stained her expensive new dress?
  • What does she think of that beard?
  • And what’s with all the aftershave?

Add a third thing

This is perhaps the most effective way to lift your beats out of the generic. If there’s a conversation that your characters must have, don’t let them just sit there and talk. Triangulate the dialogue. Add a third thing. In other words, give them something to do while they’re talking, something that needs to be accomplished as the conversation proceeds.

As with setting, you’ll want to choose wisely. Eating and drinking can work, but what if you push harder?

Back to that first date: instead of a restaurant, what if you put them at a fire pit on the beach?

Mr. Aftershave has been single for a long time, and this is his big chance to impress a special someone. While he chats to her about his job (probably exaggerating), he’s going to light a campfire.

Or rather, he’s going to try.

Imagine the beats now. The wood is a little damp, the fire won’t catch, and he’s trying so hard not to lose his cool, but soon frustration sets in and tension rises. In situations like this, you can do a lot with the contrast between what’s happening in the scene versus the conversation taking place around it.

If Mr. Aftershave works in human resources and prides himself on his ability to stay calm under pressure but can’t hold it together while trying to light the fire, your material will do a ton of character work for you. Best of all, it will show rather than tell who this person is—as well as revealing who the other person is by how they react.

Examine your passages of dialogue

See if there are scenes where you can enhance the conversation by adding some action or paying more attention to the action that’s already occurring.

  • Are your characters in a car while they’re having their conversation?
  • How does the driver react to being stuck in traffic?
  • What do they do if someone cuts them off?
  • Is there an exceptionally annoying song playing on the radio—or one that brings back unwanted memories?
  • Are your characters in a kitchen?
  • How does your protagonist load the dishwasher if he’s angry at his partner?

Try to choose action that has a high possibility of failure, or something that promises to make at least one person look awkward or ridiculous.

The nice thing with beats is how subtle they can be. You’re not stopping the story to give us these details. You’re slipping them in seamlessly so that the reader barely notices them. Beats allow for sprinkling—as opposed to dumping. Giving long descriptions or explanations about a character usually requires stopping the story and thereby pulling the reader out of the fictional dream. Beats, if used efficiently, keep the story moving.

In conclusion

Your reader wants to get to know your characters and draw conclusions about who they are based on how they behave. If all they’re doing is blinking and sighing, we get no insight into their personality. But characters who behave badly or don’t say what they really mean, characters who get frustrated or angry—well, that’s interesting. Show me more!

How do you handle dialogue beats? What do you use beats for in your stories?

* * * * * *

About Michelle

Author Michelle Barker standing in front of a red brick building.

Michelle Barker is a novelist, poet, and senior editor with The Darling Axe. With David Griffin Brown, she has co-authored three books on writing: Immersion and Emotion: The Two Pillars of Storytelling, Story Skeleton: The Classics, and Fake Query Letters by Dead Authors. She is also the author of three novels, including The House of One Thousand Eyes (Annick Press) which won numerous awards and was on Kirkus’s list of best YA historical fiction of 2018, as well as a picture book, A Year of Borrowed Men (Pajama Press), which was a finalist for the TD Canadian Children’s Literature Award. Her collection of poetry called Chef will be published in 2027 by Caitlin Press. Michelle holds an MFA in creative writing from UBC, teaches regularly at conferences and through the Federation of BC Writers, and lives in Vancouver, Canada.

Top Image by Gerd Altmann from Pixabay

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