by Janet Forbes
“If you strike me down, I shall become more powerful than you can possibly imagine,” says Obi Wan Kenobi.
It’s a really cool line. But as someone who writes Science Fiction and Fantasy, a little bell goes off in my head. How powerful? Powerful enough to do ANYTHING?
Because that’s a one-way ticket to a broken story. Overpowered items, superpowers that are just too super, or get-out-of-jail-free technology are easy to create by accident. And suddenly, your main characters have a “Travel-Sized Miracle Device” to solve every problem you throw at them. It’s a conflict killer.
And its not just SFF writers who have to deal with this. Even an everyday cell phone can mess up your story, and give your characters too many options.
When characters are TOO powerful, it’s hard to explain why they fail. But try-fail cycles are critical for story advancement, for keeping the Mary-Sue out of your dramatis personae, and for keeping characters active and stories interesting.
Enter - the Triangle of Power.
No, it’s not some arcane casting ritual: it’s a tool you can use to balance your worldbuilding, stop abilities becoming too overpowered, and improve your narratives.
The Triangle of Power is my model to prevent magic and technology (and other abilities) from unbalancing your worldbuilding and throwing off your story. It consists of three “levers” you can adjust - Abilities, Cost, and Limitations. And for us, as writers and storytellers, these levers don’t just balance our worldbuilding and save our plots: they have SERIOUS storytelling potential too, if we use them right.
And it’s not just for crazy magic and far-future technologies: everyday technology like cell phones ALSO obey the Triangle of Power, and work better in stories because of it.
It’s often easiest to first describe the core Ability. What does the magic, the technology, the psionics or superpower, do? What effect does it have? What change does it make to the world? Or what information does it reveals? For example:
Sometimes abilities are more nebulous than these examples. And that’s OK too. For example, I was helping a writer with their fairy magic system in which pretty much anything is possible. In fact, that’s where costs and limitations become SUPER important. Because when anything is possible, it actually becomes harder to write the story, or explain why a character can’t just magic their way out of a problem.
Traditionally, Abilities are the shiny thing that people remember - it’s the side of the triangle that takes most of the focus. But it’s the one I’ll spend the least time on here because, in many ways, it’s actually the simplest. And funnily enough, although it seems the most exciting, it actually has less storytelling potential than the other two sides.
The next side of the triangle is Cost. What kind of input is needed for the Ability to happen?
Going back to our previous examples, here are some costs of well-known abilities:
Costs might be dramatic and visceral - your soul (or someone else’s soul, like The Elder Scrolls soul gems), your blood, a heart or another body part (yours or someone else’s). They could be something less tangible, like energy, life force. The cost might be something that regenerates over time, like mana, spell slots, or stamina (after a good long lie in, you’ll be ready to cast spells again!) But it could also be something finite - like an item that disintegrates once its magic “charge” is used up.
Even a simple cost has story potential - how often did the Star Ship Voyager stall because they were out of deuterium, or have to engage in dodgy dealings to resupply? Or how about the archetypal villain, harvesting souls to power a doomsday device? Passive characters can be the death of a story, and seeking out the costs needed for an ability is a great way to compel your protagonists and antagonists into action! Whether they have to buy, steal, mine, retrieve, or negotiate for it, a cost can inject action into your story.
But costs can also create really interesting character moments. A cost could be “consequences”. For example what if, as you heal this person in front of you, you’re stealing the life force from someone else? What does it say about the character who uses this magic?
Or perhaps you’re desperate enough to steal luck from tomorrow so you can win at cards? Just know that you’ll be banging into coffee tables and dropping your toast butter-side-down for the rest of the week.
And a cost may not be immediately obvious to a character. Having them slowly realise the cost of an ability as the story progresses has great character development potential. As a bonus, it’s a great way to pace the learning curve of your worldbuilding exposition.
Kryptonite was first introduced to comic mythos because Superman's invulnerability was considered "boring". And that’s exactly why you need Limitations.
In the Triangle of Power, Limitations are…. the other stuff. In D&D these are common: something only works within 30 feet, or can be blocked by a dead magic zone. In science fiction, limitations are important too: a dust storm or radiation can block your radars or clog your engines. A piece of tech might only work in earth-like gravity, or a spell might only work during a planetary alignment.
You’ll notice that Limitations are different from Costs. Cost is like an input - souls, mana, blood, spell-slots. Limitations are more like conditions that must either be met (like special circumstances) or must be avoided, like “interference”.
Going back to our previous examples, here are some Limitations of those well known examples:
Limitations can include “nerf” zones, like dead magic zones or specific environmental conditions, like gravity, temperature or altitude. Bloodlines - or being the chosen one - is a common limitation for magic users. Limitations can be duration specific - an item might only work for a certain amount of time before overheating - or time specific (a magic that only works at night, for example).
So why bother introducing Limitations to the Triangle of Power? Well, limitations force characters to try something new, even when they’ve already got their hands on the ALL POWERFUL ARTIFACT. This guards against your characters repeating the same actions, and using the same Ability (read: magic or tech) to solve every problem. It makes them get creative, which makes for more interesting stories!
Of course, you have to be careful. Using the same limitation too often can feel cliche, like the old “cell phone with no signal”. But, having your characters bump up against limitations can be a powerful start to a try-fail cycle.
So ability, cost, limitations are the fundamental building blocks of your magic items, spells, powers and technology. But there’s one more thing: your ingredients have to work together.
To start with, your ingredients - that is, the sides of your triangle - should be about the same “size”. If the item with WORLD ENDING POWER only demands a drop of blood as a cost, and has no meaningful limitations, then it’s going to be pretty world breaking. Literally anyone who gets their mitts on is going to derail your story pretty quickly. Apocalypses everywhere.
But if your ABILITY is to Summon Cthulhu (a pretty mighty worldending power), then a good COST should also be hefty - maybe the immortal soul of an angel, something significant and difficult to source. And the LIMITATION might be something just as rare, like “when the planets align” (it’s a classic for a reason, just sayin’).
And if your ability is something small, like “manifest a single drop of holy water,” then the costs and limitations should be small - or no one will use it! For example, one drop of holy water (power) costs a single drop of blood, and you can do it once an hour - that’s the only limitation. It’s a small power, with small costs and limitations.
For more advanced worldbuilders there are ways around a totally equal Triangle of Power: like doubling limitations and removing costs. You can also tweak the weight of costs and limitations to make magic easier or harder in your world. Low magic worlds might have extreme costs and limitations, which only the desperate would bother negotiating. And that brings me to mood and theme.
Because, as with everything else in worldbuilding, it’s important that your Triangle of Power fits your story’s mood and themes. That’s critical for creating the atmosphere you want, and making it feel real and connected.
If your magic’s cost is the blood of a hundred virgins, but your power is bringing back the marshmallow fairies, then you need to take a long, hard look at your worldbuilding. This item is balanced, but it’s still broken – it betrays the spirit of whatever you’re trying to tell the audience. That is, unless your marshmallow fairies are really freaking scary. In which case, keep them away from me.
Keep things balanced and themed, and your abilities will be as memorable as the One Ring, the Warp Drive, an iconic D&D spell or even Superman.
Even the best ideas get forgotten! If you’ve gone to the trouble of creating awesome Abilities, fascinating Costs and rich, world-based Limitations, make sure you keep a note of them, and link them to the people, places and things in your world. A worldbuilding software like World Anvil is the perfect place to keep them, and it integrates seamlessly with manuscripts, the novel writing software!
I really hope the Triangle of Power inspires you to create - and balance - some fascinating new things in your world. If you want more, I’ve created a Triangle of Power video with more examples.
Do you already use costs and limitations in your stories? How have they helped… and have they ever gotten in your way?
* * * * * *
Janet Forbes (she/her) is not just a multi-lingual, multi-cultural mongrel, but a published fantasy author, professional worldbuilding consultant, and game developer. In 2017 she co-founded World Anvil (https://www.worldanvil.com), the award-winning worldbuilding, writing and tabletop RPG platform which boasts a community of over 3 million users.
Top image created by Janet Forbes in Canva.
Copyright © 2025 Writers In The Storm - All Rights Reserved
Thank you for this modest way of approaching worldbuilding. Simple, but makes so much sense ... and powerful, especially the delineation between costs and limitations. It's definitely going into my playbook for designing my World Beyond the Song.
And thank you for World Anvil, the awesome sauce of worldbuilding!
hooray! <3 I'm so, so glad it was helpful! And you're welcome! <3
Janet… this is gold.
No, scratch that—this is mithril-threaded storytelling armor, and I’m sitting here grinning like a goblin who just found a cache of cursed cookies.
You’ve nailed something so many writers wrestle with without ever quite naming it—this delicate, dynamic balance of magic, tech, and power that keeps stories alive. And the way you’ve broken it down with the Triangle of Power? It’s clear, it’s actionable, and it’s rooted in storytelling truth.
I love that.
I’ve absolutely bumped into that very problem—especially in fantasy, where the temptation to create wild, sweeping magic systems is so strong, but then… the story starts crumbling under its own weight because there’s no cost or limits to anchor it.
Your model makes the invisible visible. And that’s priceless for us storytellers.
You’re right...limitations drive creativity. I’ve had moments writing WantedHero where stripping a character of a power forced them into a situation that turned into one of the best scenes in the book. Constraints breathe life into stories.
You've helped me see that more clearly than ever.
Thank you for this.
I’m gonna be chewing on this for a long time… and probably rebalancing half a dozen things in the HUB too. 😂
You're a rockstar, Janet. Always thought it, always said it out loud.
I'm one of your fans =)
Keep building—because we’re all better writers for what you share.
LET'S GO WORLDBUILD!!
hooray! I'm so, so glad that this struck a chord for you! Often when I consult on magic systems, this is the root of the problem - I'm very glad to be able to share <3
LOL!!! I learned the hard way overbuilding an ability can become a trap. Wanting a new an timely threat for my second SciFi novel, I changed both the villain and the terrorist threat. In particular, after consulting with experts on deep fake detection, I defined deep fakes which could defeat all current authenticity tests.
That was great, except my characters still needed to expose the deepfakes in order to advance their main goals. It took a little more effort and a useful comment by the FBI (great resource, btw) to zero in on an potential weakness which could be exploited (with help of a more capable,advanced, alien quantum computer).
Toughest secondary problem by over complicating what you build, is avoiding info-dumps while making the problem seem real. In this case, the deep fake problems were actually real challenges. Even experts in the field acknowledge the most common methods of detection struggle nowadays to keep ahead of deep fake technology.
Oooooffff, yes It’s hard to resist the Urge to build the perfect device… But your Characters do need to overcome it for the plot! I’m glad you found a work through!! As for exposition, my key words are always in motion and emotional! 🙌✨
I don't write any of the cool fantasy worlds, even though I love to read them. Book length fiction in our everyday world is enough of a challenge for me to manage.
That being said, I do have a very specific setting in my series that's set in and around a medical clinic in Southern California, and this applies there too. Who has TOO much in the way of skills, trauma, influence? Anything becomes over the top if you try to give a character too much of that interesting or cool thing.
Yeah, this can absolutely apply to character abilities too! Dr House is a great example of a character who had great abilities (extreme intelligence) but those abilities come with a cost (the emotional toll of tolerating "ordinary people" makes him insufferable and riddled with hubris). I suppose limitations are the medical system - preventing him from going full mad scientist on too many occasions!
I loved HOUSE!
Thank you, Janet, for this clear, actionable, and blame fantastic post. I am sharing it with my writing group, Many of the members are writing MG or YA fantasy. I'm sure they'll find the Triangle of Power helpful.
I found it affirming and reassuring. The protagonist of my current WIP is a faerie who's almost seventeen. In her country, no one is allowed to learn magical skills until the age of seventeen. She has an innate ability to create thunderstorms, and she has taught herself how to create them at will. However, her emotions (anger, stress, frustration) also can bring on thunder and lightning. She hasn't yet learned how to control that and, at one point, nearly gets herself and another character killed because of a fit of anger.
She gets sent to live with her aunt for a while in the human world. (My MC and her family are human-sized and wingless). Her aunt works as an alternative medicine practitioner. Siobhan, my protagonist, wants to go search for her missing father in the Dragon Kingdom, and is seeking magical ways to defend herself so she can survive that quest. Discovering her aunt's book of Plant Magic and a secret herb garden in the basement, Siobhan sets out to teach herself how to make herbal enchantments. As you can imagine, this leads to incidents.
Thanks again! Best wishes.
Thank you so much for sharing the article around! <3 And wow, your story sounds lovely! I hope the triangle of power helps you balance Siobhan's powers, and best of luck with the book!
Ooh. This comes just as I'm gearing up to outline my next series which I stopped writing several years ago because I had...you guessed it...an imbalance of power and I could not figure out how to fix it. The triangle--so simple and yet so powerful. Thank's to you I now have a tool to approach this story and its problems.
Oh, how exciting, Lynette! Bravo, and congratulations. 🙂
Hooray! I love those moments of serendipity, when the right thing comes along at the perfect moment - and I'm SO VERY GLAD to hear that this helped! <3
Nice essay Janet, good points and I think apply, if adjusted, to almost any story. Ordinary people (characters) in this world typically have skills (abilities, world's greatest hacker) that work only embedded in a specific infrastructure (limitations, access to advanced computer network), and have costs (no friends, your life hidden in your parent's basement).
I'm going to pay more attention to this in my subsequent writing... Thanks!
Yes, absolutely! You can also use this model - with a little twist - for organisations like governments! They have power... but at what cost? And what can limit that power? It's a really helpful model <3
This is something I need to watch for in my sci fi world all the time. It is all too tempting to give them tech that just makes everything easier... need to remember to add in cost and limitations!
Yes, absolutely! It's happened in so many series than an author accidentally creates a perpetual motion device, or a "create things from nothing" device, and ends up breaking their world! As another author said - the temptation to create the PERFECT tech is really hard to resist!
This is how I treat the magic in my world, but I've never seen the reasons so clearly explained. This was sensational. Thank you.
From the beginning, I recognized that it's the costs and limitations that make for a great story, but I've encountered fantasy writers online who've bristled at the idea because they're so enamored of the abilities they've created. I hope that each and every one of them see this post.
I wish I'd had this guide when I was creating Ontyre's magic system. Back then, my approach was rather clunky. I'd come up with an idea, then attack it, as would a devil's advocate, as I tried to poke holes in my own ideas. Your approach (love the image!) is more straightforward.
Bravo for interrogating your own work like this - it's really tough! it's so easy to fall in love with your own creation and be blind to its foibles. That's why I love tools like this for diagnostics - they MAKE you see the things that are uncomfortable, and give you checks and balances. So glad it was helpful <3
this is a great way to get a handle on plots when they go awry.
Yes, 100%! Always helpful to have some aces (like costs and limitations) up your sleeve, for when your characters get a bit uppity! 😀