Writers in the Storm

A blog about writing

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World Building: Part 1- Physical Setting

by Fae Rowen

I was shocked when Laura, Sharla and Jenny suggested I write a craft blog on world building.  Before you read any further, I need to confess something.  I've never taken a world building writing class.  But after three decades as a science fiction freak, it's no wonder I enjoy world building.  In fact, creating my own worlds may be why I write science fiction.

However, you don't have to write science fiction or fantasy to build your own world.  The world you build is the container for everything that happens to your characters.  You determine the size of the container, what's in the container, and more important--what's not in the container.

I'm in the process of beginning a new work so I'll share a little about how I put together my new planet.  There are rules.

Rule #1:  The setting is a character.  Your setting needs to have good things and challenging aspects, just like your hero and heroine.  Think pioneer women.  I can't imagine loading all my worldly goods into a covered wagon and heading west to battle unknown weather, native Americans, and terrain.  Prairies and mountains were characters in the lives of those Americans.  Heck, we've just celebrated the Fourth of July.  Can you say Mayflower?

We won't get into the people those settlers had to travel with, here.  Next week's blog will cover the cultural and social aspects of world building.  Today is about putting together a believable physical setting, whether it's a planet, an asteroid, a space station or a mountain cabin.  How exciting to control every aspect of your characters' lives from the get go!  Just be sure to use the setting as you would a villain or an ally.

In The Hunger Games, Suzanne Collins uses the game arena as a character, throwing challenges or rewards at her heroine.  (If you haven't read Laura's review of this amazing trilogy, check it out.)

You want to remember to account for the basic necessities to sustain life in your world:  food, shelter, light, warmth, air and water.  Then you can move to the interesting stuff like safety, animal or sentient life, and technology.  In my new world there is no human food.  Imagine the conflict that evolves around an annual food distribution.  To say nothing of the fear of no more food deliveries to the planet.

Rule #2:  Beware the laws of physics.  If you break one or more of the physical laws in our universe, you better have a darn good reason why your world works differently.  You must be able to convince your reader that the change is a real and consistent part of the physics of your setting.  Note, you don't have to be an astrophysicist to pull this off.  I'm not.  In my contest wins, editor comments about my world building let me know that my worlds are "solidly drawn" even if they are a bit "off."

While a planet with two or three moons and maybe a couple of suns would be interesting-- and my critique partner Laura Drake could paint wonderful scenery with amazing colors and shadows--the instability caused by overlapping gravity fields would be a major problem.  You'd be hard-pressed to convince me that such a planet wouldn't be pulled apart.  Likewise, random gravity might be an interesting concept, but you'll have to come up with plausible rules governing the phenomena.

Rule #3:  Although your world is governed by the laws of physics in your universe, you don't want to dump all the detail on the reader up front. 

As exciting as abandoned alien tunnels may be to explore during the book, you can drop a couple of hints about the map having an obvious mistake when your character gets a little lost to set up the discovery that the rock is alive and growing and changing.  Or perhaps the oceans are polluted and the mist from the water causes hallucinations, but the sea monster with venomous fangs is definitely real.

It's a good thing to expose facets of your setting throughout your story, but don't tell the reader about your world.  Show your character's daily life in the setting, or if your character is on this unknown planet, let the reader experience the differences as your characters discover them.  Save some surprises for your reader.  In this way your setting can be hero or villain--or both.

Rule #4:  Make a world that has everything, just like your dream vacation spot, or your worst nightmare.  Then work those angles on your characters.  They may not know anything but their own world, or they may be from elsewhere and know just how wonderful or how miserable their current surroundings are.  Drawing those comparisons will reveal layers about your characters by showing their attitudes and skills.

The world of my new book is beautiful, filled with crystals as tall as trees.  In fact, the planet has only crystals and water.  No plants, no animals, no indigenous life.   This world is a three-month (real time) journey from the nearest civilized outpost.  Why would anyone want to go there?  Ah--those reasons supply the social/cultural setting.  More on that aspect next week.

Rule #5:  If you choose to ignore Rule #4, change only one thing about our present world, but make it an important plot point.  Maybe the oceans have dried up.  How would that affect weather, food production, travel?  The reasons for the change would be considered back story, so don't fall into the trap of telling your readers all about the change.  Do describe the world as it is at the beginning of your story.  Maybe, as in Frank Herbert's  Dune series, your world is being actively terraformed to turn it into a more hospitable place for humans.  Your setting can have a character arc!

Don't forget to mine every ounce of gold from your world building.  After all, you placed all those wonderful nuggets there yourself as you built your setting.

What challenges have you overcome--or still struggle with--in your world building?  What are some ways you've used physical setting as a character?  Are there laws of physics that you need help with or ways to tweak physical phenomena?  Maybe you'd like to share a particularly interesting concept or questions you want answered in next week's blog.  Let those comments flow.

Next week:  World Building Part 2:  Social/cultural Setting

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A Fourth of July Mash Up!

I didn't realize it had been so long since we've had a mash-up -- we had a ton of links for you!  I've tried to organize them into categories, but it was like herding cats!  Have a wonderful Holiday for all our readers in the States!

Changes in the Market:

Is publishing turning into the wild west? - By Randy Ingermanson
Publishers Plan a one-stop book site – NY Times article

Indy and Epublishing:

3 Publishing Trends Writers need to be on top of – by Jane Friedman
Author Marketing lists book marketing articles  
Market news, Entangled Publishing by Cindy Myers
Love me, read me, buy me, promoting
Why authors fail
Setting up a brand page on Face book without needing a personal profile
Estributor a new position for agents
How to advertise your book on a budget

Amy Shojai’s Tuesday Tip Series on all thing DIY and Kindle are WONDERFUL!

Blogging: 

Tools to promote your blog – from Galleycat
10 steps to blog fame

For any of you who worry over your Blog/Twitter/Facebook numbers like a mother hen, this post is for you!

Craft:

Transition words for INTENT  
Making the past come to life 
What’s in a character name

Inspiration / Creating

37 plot situations
Thinking outside the box 
Theme Generator
Common book themes
Great First Lines to Inspire you

Stray Cats:

Writing Contests, the best ones to enter
Anatomy of a kiss
So you want to be a writer A video
Struggling With Burnout
Advice on Zen Habits
A great mash-up from Piper Bayard – The End is Near and We Deserve it…
10 MORE ways to support authors you love…by Chuck Wendig
Haley Whitehall has a great list of Mark Twain quotes to make every writer smile.

Gene Lempp gathered a magnificent list of Blog Treasures so the rest of us writers wouldn’t have to – AWESOME list!

If you don’t hop on over to Mystery Writing Is Murder every Sunday for Twitterific, you are missing out!

And finally, just for the Holiday:

If you want to get a peek at the Declaration of Independence, and hear Lee Greenwood sing, get on over to Angela McGill’s July 4th blog, Celebrate Your Independence.

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The Hero's Journey: A Thumbnail Sketch of Real Life

Writers In The Storm is thrilled to welcome this week’s Sensational Summer guest blogger, Connie Flynn!

Connie has published ten novels and several short stories. Her werewolf series was recently reissued by Back In Print and is available on Amazon.com. Two of her Harlequin books are scheduled for re-release in July.

Additionally, Connie co-founded the Bootcamp for Novelists Online and teaches a novel writing series at Phoenix College .

By Connie Flynn

When I taught the online course Applying The Hero’s Journey, one of my students emailed me during our final discussion about her experience.

The Hero’s Journey showed me a better tool to use in analyzing my stories, especially since I write without outlines. When, in the beginning of this course, we were asked to write a little something about ourselves, I read more into the simple assignment and choked. Then, while reading The Writer’s Journey, some real inside stuff started happening. I suddenly realized that I have already overcome some big black moments in life. I became self-involved, got writing and lost the focus on the assignments. So, I am still getting used to this new Special World. Maybe I did not learn what was intended, but I have new tools to practice using to hone my writing skills.

This student’s experience was similar to my own. The first time I read The Writer’s Journey (Christopher Vogler) I forgot I was reading about a writing tool. My mind kept jumping to how these archetypes and events had been and were playing out in my life.

The journey structure wasn’t invented out of thin air. The author of the original work on archetypes and the journey is Joseph Campbell and his books can be difficult to wade through, but what becomes clear as you study Vogler’s books is that Campbell’s stories
and myths spanned time and cultures. And what he discovered is that they were mostly all alike. This is because the journey structure wasn’t invented out of thin air. It is a thumbnail sketch of life itself.

We all go on some variation of the same journey and each of us plays archetypal roles for others. Instinctively, subconsciously? Who knows? All that’s apparent is that it’s true. And understanding this truth can give new life to our stories.

So back to my first read. Since my goal was to use the material in revising my story, I completed my self-exploration and went back to read it again. It bewildered me. Although it seemed to be about plot and characterization, I couldn’t figure out how to apply it to my existing plot methods, which I wasn’t ready to abandon.

On my third and fourth read, I concluded The Writer’s journey was fascinating philosophy but appeared unworkable as a storytelling foundation. When teaching it, I concentrated on providing more developed character archetypes for students to superimpose on the archetypes. While that was an interesting exercise, it didn’t make use of the rich texture
of Vogler’s structure. I simply couldn’t connect the dots between archetypes/journey stages and character development/plot structure.

I wish I could tell you that I had a dramatic insight, but I didn’t. It was just a simple click inside my mind as I was drawn to read Vogler yet again. Like that moth to the flame, it was bound to end badly. But it didn’t Then, something clicked, and that’s when I saw that the archetypes and journey stages weren’t characterization and plot
structure tools at all.

So what are they?

Placeholders. Much like the name cards at fancy dinners, the archetypes are labels for character roles and function, not the behaviors of character traits. The journey steps are about the types of events that happen, not plotting steps to be rigidly used. I began
teaching it this way and discovered that most of my students immediately grasped this altered application.

In my Bootcamp plotting course I teach a four-act structure and tell students that this structure is not the plot, it’s simply a frame for the lot. Likewise, I remind them that the plot is not the story, it’s a roadmap. Along the same line of thinking, the journey is not a frame or a plot. Structure tells you what goes where, and plot points are about the function of a scene. For instance, an inciting incident is the scene that kicks off the story.

The hero’s journey provides dramatic content for the plot points.

What do I mean by that? Well, let’s take a look at the term “inciting incident.” By itself, the term tells you nothing. It’s up to you to provide the meaning. But the term “call to adventure” does contain meaning. First off it tells you that someone or something must make the “call,” therefore a second character is needed (making the assumption that a hero is a given). The call must be about something, meaning you have to invent a purpose.
Adventure assumes stuff is happening, meaning you have to invent the happening stuff. The steps of the journey and the roles of the archetypes provide that stuff. The journey is getting dull? Throw in a threshold guardian or maybe a shapeshifter who turns out not to be who they said they were.

And so forth. The Hero’s Journey sparks ideas, generates action, tells you what characters you need. And never is it better explained than in The Writer’s Journey by Christopher Vogler.

One of the really great things about this material is that it invites you to bring fairytale thinking into your everyday stories because it challenges us to reach for the majestic
grandeur of the mythology and quest stories that lured us in as children.
What little girl hasn’t dreamed of being a secret princess? What boy didn’t want to slay dragons, if only on the football field? These stories speak to people’s secret yearnings and bring out the expectant and eager child in all of us.

Many writers think this material is mostly for paranormal, fantasy or science
fiction writers. Not true. This form can  be applied to hearth and home series romances just as successfully as to epic  fantasy. And if you learn to use it, you’ll find yourself overcoming that sometimes numb feeling you get around your writing as you try to squeeze it  into the “guidelines” of various genres of fiction. Can’t do this, can’t do
that. Must do this, must do that. What’s right? What’s wrong?

Sound familiar? Your head is spinning and that’s before you’ve even started. Plus, and sadly, it drains your creative enthusiasm. So how can applying the  journey principles put joy into your writing and drama into your book? By using  the names of the archetypes and journey stages to give you a larger arena to  your character. You character is a wife cheater? No, he’s a shapeshifter and  you can complicate things by also making him a mentor and his journey step is  to steal the elixir (in this case her forgiveness). Your heroine’s applying for  a job? No, she’s an archetypal sorceress determined to beat or outwit the threshold guardians and her journey step is crossing the threshold.

These are just small examples of how the grand language of the journey can
raise your book from the commonplace to an emotional roller coaster ride. So, I
highly recommend this material for writers of every genre.

I am offering the course this summer, beginning July 22 and if it appeals to you check out the course description and outline at http://bootcampfornovelists.com. You can also
register there if you like.

Have your read Christopher Vogler's book? If so, what did you think? Are there books you've read or workshops you've taken that gave you that "a-ha" moment of discovery about your own writing?

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