Using a high concept theory like Robert McKee’s Forces of Antagonism isn’t easy. Lynette M. Burrows discusses how she uses Robert McKee's FOA to craft stories.

Using a high concept theory like Robert McKee’s Forces of Antagonism isn’t easy. Lynette M. Burrows discusses how she uses Robert McKee's FOA to craft stories.
Why should you, as a writer, pay attention to computer games? James R. Preston shares lessons learned from the stories of good computer games.
Janice Hardy shows writers how "Showing" is a moving target that varies by which point of view you use, the narrative distance, and even the genre.
Whether your plotlines must be prefect before you begin a story or you’re a seat-of-your-pants pantser, all writers can reflect on their past year.
Every story has a beating heart, a vision that keeps all the working parts focused on what really matters. How can you be sure yours has one?
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